战士攻略 / Ironclad Guide
战士(Ironclad)是杀戮尖塔的第一位角色,擅长高伤害输出和强力格挡,核心机制是燃烧和力量 / The Ironclad is the first character, excelling at high damage output and powerful blocking. Core mechanics: Exhaust and Strength.
初始遗物 / Starting Relic: 燃烧之血(Burning Blood)—— 每场战斗结束后回复6HP / Heal 6 HP after each combat
核心机制 / Core Mechanics
| 机制 / Mechanic | 说明 / Description |
|---|---|
| 燃烧(Exhaust) | 打出后从牌组中移除的卡牌,很多强力卡靠燃烧触发额外效果 / Cards that remove themselves from the deck — many powerful cards gain extra effects when exhausted |
| 力量(Strength) | 每点力量使攻击卡伤害+1(多段攻击每段+1)/ Each strength adds +1 damage to attack cards (+1 per hit for multi-hit attacks) |
| 易伤(Vulnerable) | 受到攻击伤害+50% / Take 50% more attack damage |
| 虚弱(Weak) | 造成的攻击伤害减半 / Deal 50% less attack damage |
主流流派 / Main Builds
1. 力量战 / Strength Build
核心思路:叠加力量,用高伤害或多段攻击秒杀敌人 / Stack strength, then unleash high-damage or multi-hit attacks.
关键卡牌 / Key Cards:
| 卡牌 / Card | 费用 / Cost | 说明 / Description |
|---|---|---|
| 观察弱点 / Spot Weakness | 1 | 每回合获得3点力量直到回合结束 / Gain 3 Strength this turn |
| 活动肌肉 / Inflame | 1 | 获得2(3)点力量 / Gain 2(3) Strength |
| 突破极限 / Limit Break | 1 | 力量翻倍(可无限循环)/ Double your Strength (can loop infinitely) |
| 重刃 / Heavy Blade | 2 | 造成14点伤害×力量倍率(力量×5)/ Deal 14 dmg × Strength multiplier (×5) |
| 飞剑回旋镖 / Sword Boomerang | 1 | 随机敌人造成3次×4(6)点伤害 / Deal 3×4(6) to random enemies |
| 恶魔形态 / Demon Form | 3 | 每回合获得3(4)点力量 / Each turn gain 3(4) Strength |
核心遗物 / Key Relics:
- 手里剑(Shuriken):每回合打3张攻击牌后获得1点力量 / Gain 1 Strength after playing 3 attacks
- 苦无(Kunai):每回合打3张攻击牌后获得1点敏捷 / Gain 1 Dexterity after playing 3 attacks
- 壶铃(Kettlebell):每场战斗第一次攻击附带易伤 / First attack each combat applies Vulnerable
打法要点 / Tips:
- 前期尽快拿到力量来源(活动肌肉/观察弱点)/ Grab a strength source early (Inflame / Spot Weakness)
- 突破极限是多段力量的核心,但需要先叠一定力量才有收益 / Limit Break is key but needs base strength first
- 多段攻击(如飞剑回旋镖)受力量加成极大 / Multi-hit attacks benefit massively from strength
2. 防战 / Block Build
核心思路:通过格挡卡输出伤害(如全身撞击),铁壁防御的同时造成高伤 / Deal damage through block cards (e.g., Body Slam), building an iron defense while dealing damage.
关键卡牌 / Key Cards:
| 卡牌 / Card | 费用 / Cost | 说明 / Description |
|---|---|---|
| 全身撞击 / Body Slam | 1(0) | 造成等于当前格挡值的伤害 / Deal damage equal to current Block |
| 坚不可摧 / Impervious | 2 | 获得30(40)点格挡 / Gain 30(40) Block |
| 金属化 / Metallicize | 1 | 每回合获得3(4)点格挡 / Gain 3(4) Block each turn |
| 壁垒 / Barricade | 3(2) | 格挡不会在回合结束时消失 / Block does not expire at end of turn |
| 双持 / Dual Wield | 1 | 复制手牌中的一张攻击卡或技能卡 / Duplicate an Attack or Skill card |
| 幽灵形态 / Ghostly Armor | 1 | 获得10(13)点格挡,并生成一张虚空卡 / Gain 10(13) Block, ethereal |
核心遗物 / Key Relics:
- 船首像(Captain’s Wheel):每场战斗前3回合获得额外格挡 / Gain extra block first 3 turns
- 考古学家帽(Orichalcum):回合结束时如果没有格挡,获得6点格挡 / Gain 6 Block at end of turn if no Block
- 棘刺(Thorn):受到攻击时反弹伤害 / Thorns: deal damage when attacked
打法要点 / Tips:
- 壁垒是防战的核心,没拿到壁垒时格挡每回合重置 / Barricade is the core — without it, block resets each turn
- 全身撞击配合壁垒可以一回合打出极高伤害 / Body Slam + Barricade = massive one-turn damage
- 双持可以复制格挡卡,大幅提升防御能力 / Dual Wield can duplicate block cards for massive defense
3. 灼烧战 / Exhaust Build
核心思路:利用燃烧机制激活强力效果,燃烧越多越强 / Use exhaust mechanics to trigger powerful effects — the more you exhaust, the stronger you get.
关键卡牌 / Key Cards:
| 卡牌 / Card | 费用 / Cost | 说明 / Description |
|---|---|---|
| 腐化 / Corruption | 3(2) | 技能卡变为0费且打完后燃烧 / Skills cost 0 and Exhaust when played |
| 黑暗之拥 / Dark Embrace | 2(1) | 当有卡牌被燃烧时,抽1张牌 / When a card is Exhausted, draw 1 card |
| 狂怒 / Rage | 1 | 每打出一张攻击卡获得3(5)点格挡 / Gain 3(5) Block each time you play an Attack |
| 燃烧之刃 / Fiend Fire | 2 | 燃烧手牌中的所有卡,每张造成7(10)伤害 / Exhaust ALL cards in hand, deal 7(10) per card |
| 重组 / Reaper | 2 | 对所有敌人造成4(5)伤害,回复等量HP / Deal 4(5) to ALL enemies, heal equal to damage dealt |
核心遗物 / Key Relics:
- 死灵之书(Dead Branch):每次燃烧后生成一张随机卡牌 / Generate a random card when a card is exhausted
- 符��金字塔(Runic Pyramid):回合结束不弃牌(配合腐化极强)/ Don’t discard at end of turn (extremely strong with Corruption)
打法要点 / Tips:
- 腐化 + 黑暗之拥是灼烧流的绝对核心组合 / Corruption + Dark Embrace is the core combo
- 死灵之书配合腐化会让战斗变得疯狂但非常强力 / Dead Branch + Corruption makes combat chaotic but extremely powerful
- 重组在腐化作用下变成0费全体攻击+吸血,非常强力 / Reaper becomes 0-cost AoE + lifesteal under Corruption
4. 灼热攻击流 / Searing Blow Build
核心思路:只升级一张灼热攻击(Searing Blow),在篝火处反复升级 / Upgrade only Searing Blow repeatedly at campfires.
关键卡牌 / Key Cards:
| 卡牌 / Card | 说明 / Description |
|---|---|
| 灼热攻击 / Searing Blow | 基础伤害12点,每次升级+4点,可无限升级 / Base 12 dmg, +4 per upgrade, no upgrade cap |
| 双持 / Dual Wield | 复制灼热攻击 / Duplicate Searing Blow |
| 武装 / Armaments | 升级手牌中所有卡 / Upgrade all cards in hand |
打法要点 / Tips:
- 篝火全部用来升级灼热攻击 / Use ALL campfires to upgrade Searing Blow
- 拿到双持后一回合可以打出多张高伤灼热攻击 / With Dual Wield, play multiple high-damage Searing Blows per turn
- 删掉所有其他攻击卡,保证每回合抽到灼热攻击 / Remove all other attacks to draw Searing Blow every turn
战士推荐卡牌 / Recommended Cards
| 稀有度 / Rarity | 卡牌 / Card | 推荐理由 / Why |
|---|---|---|
| 普通 / Common | 观察弱点 / Spot Weakness | 0费/1费拿力量,几乎所有流派通用 / Cheap strength gain for almost any build |
| 普通 / Common | 狂怒 / Rage | 配合多段攻击获得大量格挡 / Massive block with multi-hit attacks |
| 罕见 / Uncommon | 活动肌肉 / Inflame | 稳定的力量来源 / Reliable strength source |
| 罕见 / Uncommon | 全身撞击 / Body Slam | 防战核心输出 / Core block-build damage |
| 稀有 / Rare | 腐化 / Corruption | 改变游戏规则的IMBA牌 / Game-breakingly powerful |
| 稀有 / Rare | 壁垒 / Barricade | 防战必备 / Essential for block builds |
| 稀有 / Rare | 恶魔形态 / Demon Form | 力量战终极技能 / Ultimate strength build power |
战士通用策略 / General Strategy
| 阶段 / Phase | 策略 / Strategy |
|---|---|
| Act 1 前期 | 多拿攻击牌打精英。飞剑回旋镖和重刃是优质输出 / Prioritize attacks for elites. Sword Boomerang and Heavy Blade are excellent |
| Act 1 中期 | 加入一些格挡和过牌,不要只拿攻击 / Add some block and draw, don’t go full damage |
| Act 1 后期 | 确认流派方向,针对BOSS调整 / Commit to an archetype, tailor for the boss |
| Act 2 | 急需AOE(死亡收割、旋风斩),Act 2群怪极多 / You need AoE badly — Act 2 has many multi-enemy fights |
| Act 3 | 完善牌组运转,确保打BOSS的爆发输出 / Refine your engine, ensure burst damage for the boss |
标签/Tags: 杀戮尖塔, Slay the Spire, 战士, Ironclad, 攻略, Guide, 流派, Build