Skip to Content
Welcome to NTGame - 免费游戏攻略 / Free Game Guides
Sts新手入门 / Beginner Guide

新手入门 / Beginner Guide

杀戮尖塔是一款卡牌构建Roguelike游戏——每次开始都是全新的旅程,用随机获得的卡牌构建你的牌组,爬上高塔、击败BOSS / Slay the Spire is a deck-building roguelike — every run is a fresh journey. Build your deck from randomly offered cards, climb the Spire, and defeat the bosses.


核心概念 / Core Concepts

能量系统 / Energy System

每回合获得3点能量(可提升),每张卡牌有能量费用,消耗能量才能打出 / You get 3 energy per turn (upgradeable). Each card costs energy to play.

  • 初始能量:3点 / Starting energy: 3
  • 提升方式:获得Boss遗物(如能量核心)、某些事件 / Upgrade via Boss Relics (e.g., Energy Core), certain events

生命与休息 / HP & Rest

  • 生命值(HP):归零则游戏结束 / HP reaches 0 = run ends
  • 篝火(Campfire):在篝火处可以休息(回复30%HP)或升级卡牌 / At campfires: Rest (heal 30% HP) or Upgrade a card
  • 药水(Potions):战斗中可使用,提供一次性效果 / Use potions during combat for one-time effects

卡牌类型 / Card Types

类型 / Type颜色 / Color说明 / Description
攻击 / Attack红色 / Red造成伤害 / Deal damage
技能 / Skill绿色 / Green格挡、抽牌、增益等 / Block, draw, buff, etc.
能力 / Power蓝色 / Blue整场战斗生效的被动效果 / Passive effects lasting the entire combat

卡牌稀有度 / Card Rarity

稀有度 / Rarity颜色 / Color出现概率 / Rate
普通 / Common白色 / White最常见 / Most common
罕见 / Uncommon蓝色 / Blue中等 / Medium
稀有 / Rare金色 / Gold最稀有 / Rarest

遗物 / Relics

遗物是永久生效的特殊物品,不可移除 / Relics are permanent special items that cannot be removed.

  • 普通遗物 / Common Relics:基本效果 / Basic effects
  • 罕见遗物 / Uncommon Relics:中等效果 / Medium effects
  • 稀有遗物 / Rare Relics:强力效果 / Powerful effects
  • BOSS遗物 / Boss Relics:击败BOSS后获得,通常有正面效果也有负面代价 / Earned from bosses, usually have both benefits and drawbacks

药水 / Potions

战斗中可携带最多2瓶药水,提供一次性强力效果 / Carry up to 2 potions into combat for one-time powerful effects.

常用药水 / Key Potions效果 / Effect
烈焰药水 / Fire Potion造成20点伤害 / Deal 20 damage
格挡药水 / Block Potion获得12点格挡 / Gain 12 block
能量药水 / Energy Potion获得2点能量 / Gain 2 energy
力量药水 / Strength Potion获得2点力量 / Gain 2 strength
敏捷药水 / Dexterity Potion获得2点敏捷 / Gain 2 dexterity
再生药水 / Regeneration Potion每回合回复5HP持续5回合 / Regen 5 HP/turn for 5 turns

通用技巧 / General Tips

技巧 / Tip说明 / Description
路线规划 / Path Planning先看地图终点,规划最佳路线。精英怪给遗物,篝火升级,问号房随机事件 / Plan your path based on boss. Elites = relics, campfires = upgrades, ? rooms = events
早期抓攻击牌 / Early AttacksAct 1前期多拿攻击牌,否则打精英和BOSS输出不够 / Prioritize attack cards early in Act 1 or you won’t have enough damage for elites and the boss
删牌比加牌更重要 / Remove > Add商店优先删除初始的打击防御,让牌组更精简 / Prioritize removing basic Strikes and Defends at shops for a leaner deck
卡组不宜过大 / Keep Deck Lean15-25张卡是最佳区间,太多导致关键牌抽不到 / 15-25 cards is the sweet spot — too many means you won’t draw key cards
遗物影响卡牌选择 / Relics Guide Picks拿到某系遗物就优先选配合的卡——如拿到蛇之戒指后走弃牌流 / If a relic supports an archetype (e.g., Snake Ring for discard), lean into it
血量是资源 / HP Is a Resource不要害怕掉血去拿更好的卡或遗物。吃下伤害换取强度是值得的 / Don’t be afraid to take HP loss for better cards/relics. Tanking damage for power is often worth it
药水留着打BOSS / Save Potions除非要死了,否则药水尽量留给精英和BOSS战 / Unless you’re about to die, save potions for elites and bosses
看地图终点选BOSS / Check Boss EarlyAct 1开局就确认最终BOSS,围绕它构建卡组 / Check the final boss at the start of Act 1 and build your deck around countering it

常见术语 / Common Terminology

术语 / Term意思 / Meaning
AOE / AOE群体伤害,打多个敌人 / Area of Effect, hits all enemies
DPS / DPS每秒伤害——指持续输出能力 / Damage Per Second — sustained damage output
OTK / OTK一回合击杀 / One Turn Kill
过牌 / Draw抽更多卡牌的能力 / The ability to draw more cards
运转 / Engine卡组核心组合,让牌组循环运转的核心配合 / The core synergy that makes your deck cycle efficiently
防战 / Block Build以格挡为核心打法的流派 / A build centered on blocking and outlasting
力量战 / Strength Build以力量叠加为核心打法的流派 / A build centered on stacking strength
毒贼 / Poison Build以毒为核心伤害的猎人流派 / Silent build centered on poison damage
弃牌贼 / Discard Build以弃牌为核心运转的猎人流派 / Silent build centered on discard mechanics
球体机 / Orb Build以球体为核心输出的机器人流派 / Defect build centered on orbs
姿态观 / Stance Build以姿态切换为核心的观者流派 / Watcher build centered on stance switching

进阶建议 / Advanced Tips

  • 了解敌人意图(Intent):敌人头上图标显示即将采取的行动,据此决策 / Learn enemy intents — the icon above enemies shows their next action, plan accordingly
  • 牌组协同 > 单卡强度:两张普通卡配合好,强过一张稀有卡没配合 / Deck synergy > single card power — two common cards that synergize beat an unsupported rare card
  • 战斗奖励选择:缺输出拿攻击,缺防御拿格挡,后期拿能力卡 / Choose rewards wisely — need damage → attacks; need defense → blocks; late game → power cards
  • 不要执着于固定流派:根据拿到的卡和遗物灵活调整 / Don’t force an archetype — adapt based on the cards and relics you’re offered
  • 高进阶需注意:进阶15以上时精英和BOSS大幅加强,需要更优路线规划 / High Ascension note: above Ascension 15, elites and bosses are significantly stronger, requiring better path planning
  • 遗物互动的隐藏配合:如符文金字塔 + 战术可无限循环 / Hidden synergies: e.g., Runic Pyramid + Tactician enables infinite loops

标签/Tags: 杀戮尖塔, Slay the Spire, 新手, Beginner, 攻略, Guide

Last updated on