索拉里斯大陆 / The Solaris Continent
鸣潮的开放世界名为索拉里斯(Solaris),是一片在悲鸣后重建的大地。世界设计融合了中国古典山水、未来科技和末世废墟三种风格,创造出独特的视觉体验。
Wuthering Waves’ open world is called Solaris, a land rebuilt after the Lament. The world design blends classical Chinese landscapes, futuristic technology, and post-apocalyptic ruins into a unique visual experience.
瑝珑 / Huanglong
瑝珑是游戏的主要区域,以中国传统文化为美学核心,包含多个风格各异的子区域:
Huanglong is the main region, with traditional Chinese culture as its aesthetic core, containing several distinct sub-regions:
今州城 / Jinzhou:漂泊者旅程的起点,一座融合古代建筑与未来科技的繁华城市。这里是玩家的大本营,包含合成台、锻造铺、任务发布等核心功能。The starting point of the Rover’s journey, a bustling city blending ancient architecture with futuristic technology. The player’s home base with synthesis, forging, quest boards, and more.
归墟港市 / Guixu Port:港口城市区域,以水路和桥梁为特色,分布着大量商人和渔民NPC。A port city area featuring waterways and bridges, populated by merchants and fisherman NPCs.
虎口山脉 / Tiger’s Maw:险峻的山地地形,包含矿洞和瀑布景观,遍布强力幻象怪物。Steep mountain terrain with mines and waterfalls, populated by strong TDs.
云陵 / Cloud Ridge:高海拔云雾区域,浮空岛屿和古代遗迹,需要通过钩索到达。High-altitude cloud region with floating islands and ancient ruins, reachable via Grapple Hook.
孤云塔 / Solitary Cloud Tower:位于湖中的高塔,周本Boss「无妄者」所在地。A tower in the middle of a lake, home to the weekly boss.
哀声崖 / Lamenting Cliff:悲鸣能量集中的悬崖区域,环境氛围阴郁,Boss「哀声鸷」的活动区域。A cliff area saturated with Lament energy, with a somber atmosphere, home to the boss Lamenting Crane.
黑海岸 / Black Shores
黑海岸是游戏后续版本开放的区域,以海洋文明为主题,包含广阔的沙滩、水下遗迹和海上建筑群。探索方式增加了潜水元素,部分区域需要潜水通过。
Black Shores is a later region in the game, themed around oceanic civilization with wide beaches, underwater ruins, and offshore architecture. Exploration adds diving elements, requiring underwater travel through certain areas.
探索机制 / Exploration Mechanics
钩索 / Grapple Hook:核心移动工具,可抓取远处的锚点和地形边缘,实现高速移动和垂直位移。钩索有冷却时间,但大部分地形可连续使用。强化后可抓取敌人发动钩索攻击。Core traversal tool, grabs distant anchor points and terrain edges for fast movement and vertical mobility. Has cooldown but usable continuously on most terrain. Upgraded version can grab enemies for Grapple Hook Attack.
攀爬 / Climbing:几乎可以攀爬所有表面,包括垂直崖壁和建筑外墙。攀爬消耗耐力,但暂停不动时会缓慢恢复。可攀爬几乎所有地形。Can climb nearly all surfaces including vertical cliffs and building walls. Consumes stamina, slowly regenerates when stationary.
滑翔 / Gliding:从高处跃下时自动展开滑翔翼,可长距离滑翔。使用钩索配合滑翔可实现超远距离移动。Auto-deploys glider when jumping from heights for long-distance gliding. Combine with Grapple Hook for extreme range.
游泳 / Swimming:水域中可以游泳穿越,部分区域有水下宝箱和收集品。游泳消耗氧气条(蓝色),上浮到水面可恢复。Swim across water bodies. Some areas have underwater chests and collectibles. Oxygen bar depletes while submerged, refills at the surface.
体力管理 / Stamina Management:攀爬、游泳和重击消耗体力(绿色条)。野外奔跑和战斗闪避不消耗体力(闪避消耗的是独立的闪避耐力条)。Climbing, swimming, and heavy attacks consume Stamina (green bar). Overworld running and combat dodging do not consume Stamina (dodge uses a separate Dodge Stamina bar).
世界收集品 / World Collectibles
宝箱 / Chests:遍布世界各地的可收集宝箱,分为普通、精致和珍贵三种品质,提供星声、材料和装备。Scattered across the world in three rarities: Common, Exquisite, and Precious. Contains Astrite, materials, and equipment.
采集物 / Gathering Nodes:植物、矿物和食材,用于合成药剂、烹饪食物和角色突破材料。Plants, minerals, and ingredients used for synthesis, cooking, and character ascension.
挑战点 / Challenge Points:限时战斗挑战,完成后获得星声和材料奖励。Time-limited combat challenges rewarding Astrite and materials.
风景点 / Scenic Spots:各地的重要地标,首次发现可获得少量星声。Key landmarks throughout the world, first discovery rewards small amounts of Astrite.
共鸣灯笼 / Resonance Lanterns:特殊收集品,分布于隐秘位置,收集后解锁额外剧情文本。Special collectibles hidden in secret locations, unlock additional lore text.
世界等级 / World Level
世界等级(World Level)影响敌人的强度、掉落品质和材料数量。随着Union等级提升,世界等级自动提高。也可在设置中手动降低世界等级(24小时冷却)。
World Level affects enemy strength, drop quality, and material quantity. It increases automatically with Union Level. Can be manually reduced in settings (24-hour cooldown).
| 世界等级 / WL | 推荐Union等级 / Recommended UL | 敌人等级 / Enemy Level |
|---|---|---|
| 1 | 1-20 | 20-40 |
| 2 | 20-30 | 40-50 |
| 3 | 30-40 | 50-60 |
| 4 | 40-50 | 60-70 |
| 5 | 50-60 | 70-80 |
| 6 | 60+ | 80-90 |
世界等级越高,Boss掉落高品质回声的概率越高,材料掉落数量越多。
Higher World Level increases the chance of high-quality Echo drops from bosses and more material drops.
便捷移动 / Fast Travel
传送锚点 / Teleport Waypoints:每个区域有多个传送锚点,激活后可瞬间传送。激活后永久可用。Multiple waypoints per region, permanently usable after activation.
共鸣信标 / Resonance Beacons:类似传送锚点的特殊点,位于关键位置,提供快速传送。Special teleport points at key locations.
飞行点 / Flight Points:特定高处平台,可通过滑翔快速抵达下方区域。High-altitude platforms for gliding to lower areas.
世界Boss / World Bosses
开放世界中分布着多位强大的野外Boss(详见Bosses章节)。击败世界Boss消耗波片可领取角色突破材料。Boss在击败后一定时间刷新,可重复挑战。
World bosses are powerful field bosses scattered across the open world. Defeating them costs Waveplate to claim ascension materials. Bosses respawn after a set time for repeat challenges.
环境谜题 / Environmental Puzzles
世界各处散布着需要利用特殊机制解开的谜题,完成后通常奖励宝箱或星声。
Environmental puzzles requiring specific mechanics are scattered throughout the world, usually rewarding chests or Astrite.
声波谜题 / Sound Wave Puzzles:使用特定装置调节频率,匹配目标波形后解锁宝箱。Use special devices to adjust frequencies, matching target waveforms to unlock chests.
能量传导谜题 / Energy Conduit Puzzles:引导能量流经特定路径到达接收器,类似电路连接玩法。Guide energy flow through specific paths to reach receivers, similar to circuit puzzles.
平台跳跃谜题 / Platforming Puzzles:利用钩索和滑翔到达高处的隐秘平台,需要精准的时机判断。Use Grapple Hook and gliding to reach hidden high platforms requiring precise timing.
限时挑战 / Time Trials:在限定时间内到达目标位置或击败指定敌人,完成后获得星声奖励。Reach a target location or defeat specified enemies within a time limit for Astrite rewards.
区域特色收集 / Regional Specialties
每个区域有独特的特产植物和矿物,用于角色突破和锻造。
Each region has unique local plants and minerals used for character ascension and forging.
今州特产 / Jinzhou Specialties:分布于城郊和森林区域的药用植物和荧光蘑菇。Medicinal plants and glowing mushrooms in the outskirts and forests.
虎口矿物 / Tiger’s Maw Minerals:山区特有的稀有矿石,用于高阶武器锻造。Rare ores unique to the mountain region, used for high-level weapon forging.
归墟水产 / Guixu Aquatic Products:港口水域的特产水产食材,可用于烹饪特殊料理。Special aquatic ingredients from the port waters for unique recipes.
哀声崖特产 / Lamenting Cliff Specialties:悲鸣能量影响下生长的暗色植物,湮灭角色突破所需。Dark plants grown under Lament energy influence, needed for Havoc character ascension.
夜间探索 / Night Exploration
鸣潮拥有昼夜交替系统,部分怪物和采集物在夜晚出现频率更高。夜间视野受限,但特定回声的发光效果在夜间更加醒目。
Wuthering Waves has a day-night cycle. Some monsters and collectibles appear more frequently at night. Night vision is limited, but certain Echo glow effects are more visible.
夜间专属 / Night Exclusives:部分精英幻象和稀有采集物仅在夜晚出现,规划探索路线时注意时间。Some elite TDs and rare collectibles only spawn at night, plan routes accordingly.
探索效率优化 / Exploration Efficiency
规划路线 / Route Planning:熟悉各区域传送锚点位置后,规划最高效的收集路线。通常从最高点传送,利用滑翔和钩索顺路收集,最后传送返回。Plan efficient routes from high-point teleports, gliding and hooking along the way.
标记系统 / Pin System:在地图上标记重要资源点、精英怪位置和未完成的挑战点。标记支持自定义图标和备注。Mark key resource nodes, elite spawns, and incomplete challenges on the map with custom icons and notes.
探测器使用 / Detector Usage:采集探测器可显示附近特产材料的位置,建议在收集角色突破材料时使用。Using collection detectors reveals nearby specialty materials, recommended when farming character ascension materials.
隐藏内容 / Hidden Content
索拉里斯大陆各处隐藏着大量秘密内容,等待玩家发掘:
The Solaris continent hides numerous secrets for players to discover:
隐藏任务 / Hidden Quests:与特定NPC对话或在特定地点触发隐藏任务,奖励星声和限定物品。Talk to specific NPCs or visit特定 locations to trigger hidden quests rewarding Astrite and limited items.
解密宝箱 / Puzzle Chests:需要解谜才能打开的宝箱,通常比普通宝箱奖励更丰厚。Chests requiring puzzle solutions, generally more rewarding than standard chests.
隐藏锚点 / Hidden Waypoints:部分传送锚点不在主路上,需要仔细探索才能发现。Some waypoints are off the main path, requiring careful exploration.
剧情文档 / Lore Documents:散落世界各地的文本,拼凑出悲鸣前后的历史真相。Scattered texts across the world piecing together the truth about the Lament.
探索是鸣潮的核心乐趣之一。建议利用空闲时间在各地探索收集,不仅获得资源,还能发现隐藏任务和剧情线索。
Exploration is one of Wuthering Waves’ core joys. Use free time to explore and gather across regions, not just for resources but to discover hidden quests and lore clues.