新手入门 / Beginner Guide
《杀戮尖塔2》继承了前作的卡牌构建Roguelike核心玩法,但引入了大量新系统和新角色。无论你是老玩家还是新玩家,都有很多需要重新学习的内容 / Slay the Spire 2 inherits the deck-building roguelike core of its predecessor but introduces many new systems and characters. Whether you’re a veteran or a newcomer, there’s plenty to learn.
快速入门 / Quick Start
游戏目标 / Goal
选择一名角色,从高塔底部开始攀登,每通过一个章节(Act)击败一名BOSS,最终击败高塔顶端的最终BOSS / Choose a character, start at the bottom of the Spire, clear each Act by defeating its boss, and ultimately conquer the final boss at the top.
基本流程 / Basic Flow
- 选择角色 / Choose Character — 4名全新角色,各有独特的初始卡组和初始遗物 / 4 brand-new characters, each with unique starting deck and relic
- 规划路线 / Plan Path — 在地图上选择前进路线:精英怪(强力遗物)、篝火(升级/回复)、商店(购物)、问号(随机事件) / Plan your route: Elites (relics), Campfires (upgrade/heal), Shop (buy/sell), ? (events)
- 构筑牌组 / Build Deck — 战后选卡,删减初始牌,打造强力牌组 / Choose cards post-combat, remove starter cards, build a powerful deck
- 击败BOSS / Defeat Boss — 每章末尾有BOSS战,击败后进入下一章 / Each Act ends with a boss — defeat it to proceed
- 最终决战 / Final Battle — 击败第4章最终BOSS即为通关 / Defeat the Act 4 final boss to win the run
第1章地图解读 / Act 1 Map Reading
| 节点类型 / Node Type | 图标 / Icon | 推荐策略 / Strategy |
|---|---|---|
| 小怪 / Monster | 剑 / Sword | 拿新卡、积攒金币 / Get cards, earn gold |
| 精英 / Elite | 火把 / Torch | 前两张图必打——精英掉遗物,遗物是Build核心。第1章精英相对简单 / Fight the first 2 — relics are build-defining. Act 1 elites are relatively easy |
| 篝火 / Campfire | 火 / Fire | 前2个篝火用来升级核心卡。残血时才休息 / First 2 campfires: upgrade core cards. Rest only when critical HP |
| 商店 / Shop | 钱袋 / Coin | 删牌优先——删掉初始打击比买新卡更重要。留至少$50用于删牌 / Card removal first — removing Strikes matters more than buying. Keep $50+ for removal |
| 问号 / ? | 问号 / Question mark | 随机事件——结果有好有坏。新人建议少走问号,多走战斗 / Random events — mixed outcomes. New players: favor fights over events |
第2-4章路线策略 / Act 2-4 Path Strategy
| 章节 / Act | 重点 / Focus | 策略 / Strategy |
|---|---|---|
| 1 | 建立Build基础 / Establish foundation | 2精英+1-2篝火升级+1商店删牌 / 2 elites + 1-2 campfires upgrade + 1 shop removal |
| 2 | Build定型 / Solidify build | 第2章精英是最危险的——评估你的Build强度再决定打不打。Build不够强就走小怪和问号 / Act 2 elites are the most dangerous — evaluate your build before challenging. Weak build = avoid elites |
| 3 | 最终完善 / Final polish | 所有资源用来找关键卡/遗物。第3章的精英战是最终装备检查 / Invest everything in key cards/relics. Act 3 elites are the final gear check |
| 4 | 决战准备 / Final prep | 只有1个篝火+1个商店+1个精英+最终BOSS。全力输出 / 1 campfire + 1 shop + 1 elite + final boss. Go all-in on damage |
与一代的关键差异 / Key Differences from STS1
| 差异 / Difference | 说明 / Description |
|---|---|
| 全新角色 / New Characters | 4名全新角色,任何老角色都不会回归。每个角色有全新的机制和卡牌 / All 4 characters are brand-new. None from STS1 return. Each has unique mechanics and card pools |
| 视觉大升级 / Visual Overhaul | 从像素风升级为精美手绘风格,角色立绘、卡牌插图、场景全部重制 / Upgraded from pixel art to beautiful hand-drawn style — characters, card art, and environments are all remade |
| 全新资源系统 / New Resource System | 除能量外,部分角色拥有专属资源(如狂热值、专注力、印记等) / Beyond energy, some characters have unique resources (Fury, Focus, Marks, etc.) |
| 卡牌强化系统 / Card Upgrade 2.0 | 篝火升级不再是唯一方式,特定事件、商店和战斗奖励也可升级卡牌 / Campfire upgrades aren’t the only way — events, shops, and combat rewards can also upgrade cards |
| 遗物交互升级 / Relic Interactions | 遗物之间的组合效果更多,部分遗物可主动激活 / More relic synergies, some relics have active abilities |
| 药水→消耗品 / Potions → Consumables | 药水系统扩展为更广泛的消耗品系统,包含药水、卷轴、符咒等 / Potions expanded into a broader consumable system including potions, scrolls, and charms |
| 路线选择更多 / More Path Variety | 每章地图更大,分支更多,隐藏房间和秘密路径 / Larger maps per Act, more branches, hidden rooms and secret paths |
新玩家入门建议 / Tips for New Players
| 建议 / Tip | 说明 / Description |
|---|---|
| 从推荐角色开始 / Start with Recommended | 选择界面会标注推荐新手使用的角色,他们的机制更直接 / The character select screen marks beginner-friendly characters with more straightforward mechanics |
| 前期攻击优先 / Prioritize Attacks Early | Act 1前期卡组伤害不足,优先拿攻击牌确保能打过精英 / Early Act 1, your deck lacks damage — prioritize attacks to survive elite encounters |
| 不要忽略防御 / Don’t Ignore Defense | 纯攻击卡组在Act 2以后会暴毙,注意平衡格挡和回复 / Pure offense dies in Act 2+ — balance your deck with block and sustain |
| 利用篝火升级 / Use Campfires Wisely | 前期多升级核心输出卡,中后期根据情况选择休息或升级 / Upgrade key damage cards early; mid-to-late game, choose between rest and upgrade based on your HP |
| 认识敌人意图 / Learn Enemy Intents | 敌人头顶的意图图标指示下一回合行动,据此规划出牌 / Enemy intent icons show their next action — plan your plays accordingly |
| 精简卡组 / Keep Deck Lean | 15-25张是最佳区间。在商店优先删除初始卡 / 15-25 cards is ideal. Prioritize removing starter cards at shops |
| 适应而非强求流派 / Adapt, Don’t Force | 根据拿到的卡和遗物决定流派,固定思维是新手最大的敌人 / Build around what you’re offered — forcing a specific archetype is the #1 beginner mistake |
消耗品系统详解 / Consumable System
STS2将药水系统扩展为三类消耗品——合理使用是高难度通关的关键 / STS2 expands potions into three consumable types — smart use is key to high-difficulty clears:
| 类型 / Type | 特点 / Trait | 示例 / Example |
|---|---|---|
| 药水 / Potion | 战斗中一次性效果 / One-time combat effect | 烈焰药水(20伤害)、铁壁药水(15护甲) / Fire Potion, Iron Potion |
| 卷轴 / Scroll | 非战斗用途,任意界面使用 / Non-combat, any screen | 回城卷轴(回到上个篝火)、升级卷轴(升1张牌) / Town Portal, Upgrade Scroll |
| 符咒 / Charm | 持续多场战斗的Buff / Multi-combat buff | 力量符咒(下3场+2力量) / Strength Charm (+2 Str 3 combats) |
消耗品管理: 药水不要舍不得用——带着3瓶满的药水进Boss战时如果没用过,说明之前省太过了。卷轴要灵活使用——回城卷轴在走错路线时特别有用 / Consumable management: Don’t hoard potions — entering boss with 3 full potions means you conserved too much. Use scrolls flexibly — Town Portal is great for pathing mistakes.
给一代玩家的特别提示 / Veteran Tips
| 提示 / Tip | 说明 / Description |
|---|---|
| 清空成见 / Unlearn STS1 | STS2不是大型DLC,是全新游戏。忘记你对卡牌和遗物的所有认知 / STS2 is NOT a big DLC — it’s a new game. Forget everything you know about cards and relics |
| 学习新角色 / Learn New Characters | 每个新角色都有自己的核心机制,和一代任何角色都不相同 / Each new character has unique mechanics unlike any STS1 character |
| 重新理解数值 / Relearn Numbers | 伤害、格挡、费用数值体系与一代不同,不要用一代的经验判断 / Damage, block, and cost values differ from STS1 — don’t judge by old standards |
| 新遗物组合 / New Relic Synergies | 遗物的组合效果比一代更多样,尝试新搭配 / Relic synergies are more diverse — experiment with new combinations |
| 消耗品系统更丰富 / Richer Consumables | 不再只有药水,卷轴和符咒提供了全新的战术维度 / Potions are just one type now — scrolls and charms add new tactical dimensions |
常见术语 / Common Terminology
| 术语 / Term | 意思 / Meaning |
|---|---|
| AOE / AOE | 群体伤害——一次攻击所有敌人 / Area of Effect — hits all enemies at once |
| 过牌 / Draw | 抽取更多卡牌的能力 / Ability to draw more cards |
| 运转 / Engine | 让卡组自动高效循环的核心配合 / Core synergy that makes your deck cycle efficiently |
| 费用曲线 / Curve | 卡组的能量消耗分布,平衡低费和高费卡 / Energy cost distribution of your deck |
| 缩放 / Scaling | 战斗中越打越强的能力(叠力量、叠球体等) / Ability to grow stronger as combat progresses |
| OTK / OTK | 一回合击杀 / One Turn Kill |
| 进阶 / Ascension | 通关后解锁的难度系统,增加游戏挑战 / Post-win difficulty system that adds challenge |
标签/Tags: 杀戮尖塔2, Slay the Spire 2, 新手, Beginner, 攻略, Guide, STS2