Skip to Content
Welcome to NTGame - 免费游戏攻略 / Free Game Guides
Hsr技能培养 / Skills

Skills Guide

技能系统概述 / Skills System Overview

《崩坏:星穹铁道》的角色技能系统包括行迹(Traces)、星魂(Eidolons)和额外的属性加成节点。理解每个角色的技能优先级是高效培养的关键。

The character skill system includes Traces, Eidolons, and bonus stat nodes. Understanding each character’s skill priority is key to efficient investment.

行迹系统 / Trace System

行迹是角色的技能树,包含主动技能、被动天赋和属性加成节点。每个角色需要投入大量资源来解锁全部行迹。

Traces are the character’s skill tree, containing active skills, passive talents, and stat bonus nodes. Each character requires significant resources to fully unlock.

行迹分类 / Trace Categories

核心行迹 / Core Traces

  • 普通攻击(普攻):基础攻击技能,回复战技点

  • 战技:消耗战技点的主动技能,通常是主要输出或治疗手段

  • 终结技:需要能量释放的强力技能

  • 天赋:常驻被动效果,通常提供特殊机制

  • Basic ATK: Foundational attack, restores SP

  • Skill: SP-consuming active, usually the main ability

  • Ultimate: Powerful skill requiring energy

  • Talent: Permanent passive providing special mechanics

额外能力 / Bonus Abilities:需要解锁前置节点的高级被动,提供诸如暴击率提升、能量回复效果加成等强化。每个角色有三个额外能力。

Advanced passives requiring unlocked prerequisites. Provide crit rate boosts, energy regen effects, etc. Each character has three bonus abilities.

属性节点 / Stat Nodes:提供攻击力、防御力、生命值、速度、暴击率等属性提升的小节点。

Small nodes providing stat boosts: ATK, DEF, HP, SPD, Crit Rate.

行迹升级优先级 / Trace Upgrade Priority

通用优先级原则 / General priority rules:

  1. 终结技:通常提供最高的伤害倍率或核心效果,优先升级

  2. 战技:主要循环技能,第二优先级

  3. 天赋:常驻效果,第三优先级

  4. 普通攻击:对于大部分角色优先级最低,但部分角色例外(如丹恒·饮月、镜流、青雀)

  5. Ultimate: Usually the highest multiplier or core effect. Priority 1

  6. Skill: Main rotation ability. Priority 2

  7. Talent: Permanent passive. Priority 3

  8. Basic ATK: Lowest priority for most. Exceptions: Dan Heng IL, Jingliu, Qingque

辅助角色注意:对于纯辅助角色,优先升级关键增益/治疗行迹即可,无需点满全部。

For pure supports, prioritize key buff/heal Traces. No need to max everything.

输出角色注意:主C建议全部行迹升满(包括普攻在某些情况下)。

Main DPS should max all Traces (Basic ATK included in some cases).

行迹升级材料 / Trace Upgrade Materials

行迹升级需要三种类型的材料:

Trace upgrades require three material types:

  • 拟造花萼(赤)材料:根据命途不同而不同,分为绿色/蓝色/紫色品质

  • 周本材料:历战余响掉落,用于高级行迹解锁(8级以上)

  • 信用点:所有升级操作都需要消耗信用点

  • Calyx Crimson materials: Vary by Path, in green/blue/purple quality

  • Weekly boss materials: From Echo of War, for level 8+ Traces

  • Credits: Required for all upgrade operations

建议有计划地刷取材料,不要等需要时再刷。利用游戏内预览功能查看所需全部材料。

Plan material farming in advance using the in-game preview to see total requirements.

星魂系统 / Eidolon System

星魂相当于其他游戏中的命座系统,通过获得重复角色来解锁。每个角色有6个星魂等级,不同的星魂提供不同的强化效果。

Eidolons are equivalent to constellation systems in other games, unlocked by obtaining duplicate characters. Each character has 6 Eidolon levels offering various enhancements.

重要星魂 / Notable Eidolons

关键星魂示例 / Key Eidolon Examples

  • 镜流 E1:对非弱点敌人也有暴击率加成

  • 布洛妮娅 E1:释放战技后一定概率恢复战技点

  • 罗刹 E1:结界内队友攻击力提升

  • 符玄 E1:全队暴击伤害提升

  • 阮·梅 E1:击破弱点时无视部分防御

  • 黄泉 E2:额外无视防御和伤害加成

  • Jingliu E1: Crit rate even against non-weakness enemies

  • Bronya E1: Chance to recover SP after Skill

  • Luocha E1: Team ATK boost in field

  • Fu Xuan E1: Team crit DMG boost

  • Ruan Mei E1: DEF ignore on break

  • Acheron E2: Additional DEF ignore and DMG boost

四星关键星魂 / Notable 4-star Eidolons

  • 停云 E6:终结技额外回复能量

  • 佩拉 E4:战技降低冰抗

  • 青雀 E4:进入战斗获得额外战技点

  • 驭空 E6:释放终结技后全队速度提升

  • Tingyun E6: Ultimate grants extra energy

  • Pela E4: Skill reduces Ice RES

  • Qingque E4: Start battle with extra SP

  • Yukong E6: Ultimate boosts team SPD

星魂的获取成本较高,建议优先抽取角色的0命版本,再根据资源情况考虑关键星魂。

Eidolons are costly. Prioritize obtaining the C0 character first, then consider key Eidolons based on resources.

技能循环 / Skill Rotation

每个队伍有最佳的输出循环,合理安排技能释放顺序可以最大化伤害输出。

Each team has an optimal rotation. Properly ordering skill usage maximizes damage output.

常见循环示例 / Common Rotation Example

  1. 辅助开战技施加增益/减益

  2. 副C使用战技补充伤害或施加DoT

  3. 主C使用战技进行主要输出

  4. 生存位根据需要治疗或套盾

  5. 终结技在关键时机插入使用

  6. Support uses Skill for buffs/debuffs

  7. Sub-DPS applies damage or DoT

  8. Main DPS uses Skill for primary damage

  9. Sustain heals or shields as needed

  10. Ultimates deployed at key moments

战技点管理示例 / SP Management Example

产点角色(辅助):普攻为主,战技为辅 耗点角色(主C):战技为主 在战技点紧张时,辅助应适当减少战技使用

SP-positive characters (supports): Basic ATK mostly, Skill occasionally SP-negative characters (DPS): Skill mostly When SP is tight, supports should reduce Skill usage

材料 farming 策略 / Material Farming Strategy

周常优先 / Weekly Priority:每周三次数历战余响是最高优先级,掉落材料不可替代。

3 weekly Echo of War runs are top priority. Materials are irreplaceable.

行迹材料 / Trace Materials:根据角色命途选择对应的拟造花萼(赤)。建议在双倍活动期间大量刷取。

Select the correct Calyx Crimson per character Path. Farm heavily during double drop events.

突破材料 / Ascension Materials:根据角色属性选择凝滞虚影。每个角色需要特定属性的材料。

Select Stagnant Shadow per character element. Each character needs element-specific materials.

信用点 / Credits:拟造花萼(金)专门产出信用点,结合角色经验书一起刷。后期非常缺信用点。

Calyx Golden produces Credits and EXP books. Credits become scarce in late game.

角色培养规划 / Character Building Plan

建议每周制定培养计划,合理分配资源:

Plan weekly builds and allocate resources efficiently:

  • 周一至周三:刷取行迹材料

  • 周四至周五:刷取突破材料

  • 周末:刷取信用点和经验书

  • 每周:三次历战余响优先完成

  • Mon-Wed: Trace material farming

  • Thu-Fri: Ascension material farming

  • Weekend: Credits and EXP books

  • Weekly: 3 Echo of War runs

按照这个节奏可以稳步提升队伍整体实力。

This rhythm ensures steady team-wide improvement.

Last updated on